Pergunta

What is the real effect of calling performSelectorInBackground:... from a method that is running in the background? I want it to run asynchronously

For example:

- (void) _imageBufferWasUpdated{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];

    //do something here

    if(shouldContinue){ 
        [self performSelectorInBackground:@selector(_loop) withObject:nil];
    }
    [pool release];
}

_imageBufferWasUpdated will run in the background and I want to call _loop method asynchronously (in the background also so _imageBufferWasUpdated will finish soon, probably before _loop ends).

Is this correct?

Is there a more efficient (and relatively simple) way to do this using GCD? I would appreciate it if you could give some example on how to fork this using GCD. I think I need at least 3 threads, Main thread, background thread for running _imageBufferWasUpdated and other background thread for _loop. Am I correct?

Thanks in advance Ignacio

Foi útil?

Solução

What you are doing seems fine to me. Cocoa probably uses a single background thread, so it should not lead to excessive thread creation.

If you want more control, you could use NSOperation or GCD. Both are quite simple. Eg, GCD would be like this

#import <dispatch/dispatch.h>

...

dispatch_async( dispatch_get_global_queue(0,0), ^{
    [self _loop];
}];

Outras dicas

performSelectorInBackground forks your selector to a background thread. [documentation]

I don't know if I'm right, but you should do everything using GCD or its high level classes (NSOperationQueue). Forking too many background threads might cause a decrease in performance if the system is saturated with too many threads and have not enough computing resources

GCD automatically manages how many threads operate concurrently based upon available system resources.

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