Instance name must be unique, and you cannot use instance name to find a set of movie clips. You should instead use an array, and at creating a peanut add it there too using say push()
, and at collecting a peanut, splice it out.
In fact, whenever you get a multi-instance class with similar functionality (aka "collect"), use an Array
to store references to all of these, so you will always know that ALL of your instances are accessible through that array.
A sample code:
var peanuts:Array=new Array();
function addPeanut(x:Number,y:Number):void {
var peanut:Peanut=new Peanut(); // make a peanut, you do this somewhere already
peanut.x=x;
peanut.y=y;
peanuts.push(peanut); // this is where the array plays its role
game.addChild(peanut); // let it be displayed. The "game" is whatever container
// you already have to contain all the peanuts.
}
function removePeanut(i:int):void {
// give it index in array, it's better than giving the peanut
var peanut:Peanut=peanuts[i]; // get array reference of that peanut
peanuts.splice(i,1); // remove the reference from the array by given index
game.removeChild(peanut); // and remove the actual peanut from display
}
function checkForPeanuts():void {
// call this every so often, at least once after all peanuts and player move
for (var i:int=peanuts.length-1; i>=0; i--) {
// going through all the peanuts in the array
var peanut:Peanut=peanuts[i];
if (player.hitTestObject(peanut)) {
// of course, get the proper reference of "player"!
// YAY got one of the peanuts!
// get some scoring done
// get special effects, if any
removePeanut(i); // remove the peanut
}
}
}