Found out how to do it.
Modifications can be made after the vertex position has been calculated in the domain shader.
:D
Pergunta
I've followed the tessellation tutorial on Rastertek's website and have managed to get it working.
I'm just wondering if its possible to modify a subdivisions vertex in one of the shader files. The result I'm looking for is to divide up a plane into subdivisions and then manipulate the subdivisions to create waves, is that possible or have I completed missed something? :)
Solução
Found out how to do it.
Modifications can be made after the vertex position has been calculated in the domain shader.
:D