문제

Can anyone explain the pros and cons to using Data.Textand Data.ByteString.Char8 data types? Does working with ASCII-only text change these pros and cons? Do their lazy variants change the story as well?

도움이 되었습니까?

해결책

Data.ByteString.Char8 provides functions to treat ByteString values as sequences of 8-bit ASCII characters, while Data.Text is an independent type supporting the entirety of Unicode.

ByteString and Text are essentially the same, as far as representation goes — strict, unboxed arrays with lazy variants based on lists of strict chunks. The main difference is that ByteString stores octets (i.e. Word8s), while Text stores Chars, encoded in UTF-16.

If you're working with ASCII-only text, then using Data.ByteString.Char8 will probably be faster than Text, and use less memory; however, you should ask yourself whether you're really sure that you're only ever going to work with ASCII. Basically, in 99% of cases, using Data.ByteString.Char8 over Text is a speed hack — octets aren't characters, and any Haskeller can agree that using the correct type should be prioritised over raw, bare-metal speed. You should usually only consider it if you've profiled the program and it's a bottleneck. Text is well-optimised, and the difference will probably be negligible in most cases.

Of course, there are non-speed-related situations in which Data.ByteString.Char8 is warranted. Consider a file containing data that is essentially binary, not text, but separated into lines; using lines is completely reasonable. Additionally, it's entirely conceivable that an integer might be encoded in ASCII decimal in the context of a binary format; using readInt would make perfect sense in that case.

So, basically:

  1. Data.ByteString.Char8: For pure ASCII situations where performance is paramount, and to handle "almost-binary" data that has some ASCII components.
  2. Data.Text: Text, including any situation where there's the slightest possibility of something other than ASCII being used.
라이센스 : CC-BY-SA ~와 함께 속성
제휴하지 않습니다 StackOverflow
scroll top