Question

I have a situation where my UIPickerView is getting "starved" by a computation task; in other words, the UIPickerView is never updated -- and hence, never sends messages -- because a very heavy compute task is happening. The picker controls aspects of the computation, so the two have to play nice.

I thought of running the computation in a separate thread. Seems like that would leave the picker free to update. However, it'd be a massive undertaking to make my computation multithread-able, so I'd like to find another solution.

Is it possible for a picker (or other UI controls) to "preempt" the execution of a block of code? The computation is in a loop; the number of iterations is what makes it heavy. If the picker could even set a flag somewhere, the loop could break itself, which would work with the flow of the program.

If the loop could poll the picker, that would also work. But, I haven't found a way to do that.

Ideas?

(ps. I posted a similar question yesterday, but didn't really ask it correctly -- didn't quite know what the problem was at that time!)

Était-ce utile?

La solution

I assume you mean by flag that if the picker is moved, set a flag. If so you can do this - look at the picker delegates, and when any or all of them get called, set a flag. If your computation is done by another class or classes, then create a new property on those classes "cancelled", the picker can set it, and when set the computation ends.

Before you start another computation you would clear that cancel flag, then kick off the computation.

You can also put a simple toolbar above the picker (common practice) where you have controls that could start the computation, show progress, and cancel it.

EDIT: if the issue is the picker is stuttering when the user is trying to manipulate it, then subclass UIPicker, intercept touch events, and while the picker is being touched, cancel all computations. The only complication is that if the user "spins" the picker, you'd want to wait til it settles, but you would not know how long to wait. Depending on the last touch message, you would have to use a heuristic to wait for didSelectRow: or a timeout before restarting the computation.

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