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Tag phong - This is page 1 - GeneraCodice
Should the gl_FragColor value be normalized?
https://www.generacodice.com/en/articolo/13701640/should-the-gl-fragcolor-value-be-normalized
shader
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normalization
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lighting
-
glsl
-
phong
StackOverflow
Bug in WebGl Phong shader
https://www.generacodice.com/en/articolo/13272031/bug-in-webgl-phong-shader
shader
-
webgl
-
phong
StackOverflow
Phong Lighting in Vertex Shader
https://www.generacodice.com/en/articolo/12215885/phong-lighting-in-vertex-shader
android
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opengl-es-2.0
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vertex-shader
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opengl-es-lighting
-
phong
StackOverflow
3d normal map not working correctly in Three.js
https://www.generacodice.com/en/articolo/11992154/3d-normal-map-not-working-correctly-in-three-js
JavaScript
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3d
-
three.js
-
phong
StackOverflow
Specular highlights depend on camera distance
https://www.generacodice.com/en/articolo/11835446/specular-highlights-depend-on-camera-distance
opengl
-
lighting
-
glsl
-
specular
-
phong
StackOverflow
Texture mapping with phong lighting
https://www.generacodice.com/en/articolo/10455909/texture-mapping-with-phong-lighting
c++
-
opengl
-
textures
-
phong
StackOverflow
Strange specular results from GLSL phong shader
https://www.generacodice.com/en/articolo/9431565/strange-specular-results-from-glsl-phong-shader
opengl
-
glsl
-
specular
-
phong
StackOverflow
Phong Shading vs Tessellation
https://www.generacodice.com/en/articolo/7926771/phong-shading-vs-tessellation
directx
-
shader
-
tesselation
-
phong
StackOverflow
Sphere reveals polygons when rendered with a texture
https://www.generacodice.com/en/articolo/6905398/sphere-reveals-polygons-when-rendered-with-a-texture
3d
-
xna
-
direct3d
-
phong
StackOverflow
Matlab calculate reflection of Vector
https://www.generacodice.com/en/articolo/4372325/matlab-calculate-reflection-of-vector
performance
-
matlab
-
vector
-
specular
-
phong
StackOverflow
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