Loading images only when needed
-
21-12-2019 - |
Question
When I load the images to show to the UICollectionView I load all the images from the array like this
- (void)viewDidLoad
{
allImagesArray = [[NSMutableArray alloc] init];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *location=@"Others";
NSString *fPath = [documentsDirectory stringByAppendingPathComponent:location];
NSArray *directoryContent = [[NSFileManager defaultManager] directoryContentsAtPath: fPath];
collectionOthers.delegate =self;
collectionOthers.dataSource=self;
for(NSString *str in directoryContent)
{
NSString *finalFilePath = [fPath stringByAppendingPathComponent:str];
NSData *data = [NSData dataWithContentsOfFile:finalFilePath];
if(data)
{
UIImage *image = [UIImage imageWithData:data];
[allImagesArray addObject:image];
NSLog(@"array:%@",[allImagesArray description]);
image = nil;
}
finalFilePath=nil;
data=nil;
}
paths= nil;
documentsDirectory= nil;
location= nil;
fPath= nil;
directoryContent = nil;
}
This is the biggest issue in my app since it uses so many memory. It is because number and size of the images, this could just take up memory. I would only want to load images when they are needed, and discard them when they are no longer needed.However I do not know where and how to change my code so that it will be that way. I am doing this for three month or so and I really need help.
Update
This is my code for the specific part
-(UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *reuseID = @"ReuseID";
OthersCell *mycell = (OthersCell *) [collectionView dequeueReusableCellWithReuseIdentifier:reuseID forIndexPath:indexPath];
UIImageView *imageInCell = (UIImageView*)[mycell viewWithTag:1];
imageInCell.image = [allImagesArray objectAtIndex:indexPath.row];
NSLog(@"a");
return mycell;
}
Solution
Clearly, you should load the images just-in-time. One should never hold an array of images (because they take up a lot of memory), but rather just hold an array of filenames. So I'm suggesting you retire allImagesArray
and instead define a NSMutableArray
called filenames
. You could then create the UIImage
objects on the fly:
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *cellIdentifier = @"Cell";
OthersCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:cellIdentifier forIndexPath:indexPath];
UIImageView *imageInCell = (UIImageView*)[cell viewWithTag:1];
imageInCell.image = [UIImage imageWithContentsOfFile:filenames[indexPath.item]];
return cell;
}
This, assumes, of course, that you populated this NSMutableArray
of filenames
in viewDidLoad
:
- (void)viewDidLoad
{
filenames = [[NSMutableArray alloc] init];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *location=@"Others";
NSString *fPath = [documentsDirectory stringByAppendingPathComponent:location];
NSArray *directoryContent = [[NSFileManager defaultManager] directoryContentsAtPath: fPath];
collectionOthers.delegate =self;
collectionOthers.dataSource=self;
for(NSString *str in directoryContent)
{
NSString *finalFilePath = [fPath stringByAppendingPathComponent:str];
[filenames addObject:fileFilePath];
}
}
This has a problem, though, because imageWithContentsOfFile
(as well as loading it into a NSData
first and then doing imageWithData
) is a bit slow if the images aren't tiny. On slower devices, this can result in a slight stuttering of a quick scroll of a collection view. So, a better approach would be to (a) load the images asynchronously; (b) use a NSCache
to optimize performance for when you scroll backwards.
So, first, define a cache:
@property (nonatomic, strong) NSCache *imageCache;
And, instantiate this in viewDidLoad
:
self.imageCache = [[NSCache alloc] init];
self.imageCache.name = @"com.company.app.imageCache";
And then, cellForItemAtIndexPath
can (a) set the image from the cache; and (b) if not found, retrieve the image asynchronously updating cache and cell appropriately, e.g.:
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *cellIdentifier = @"Cell";
OthersCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:cellIdentifier forIndexPath:indexPath];
UIImageView *imageInCell = (UIImageView*)[cell viewWithTag:1];
NSString *cacheKey = filenames[indexPath.item];
imageInCell.image = [self.imageCache objectForKey:cacheKey];
if (imageInCell.image == nil) {
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
UIImage *image = [UIImage imageWithContentsOfFile:filenames[indexPath.item]];
if (image) {
[self.imageCache setObject:image forKey:cacheKey];
dispatch_async(dispatch_get_main_queue(), ^{
OthersCell *updateCell = (id)[collectionView cellForItemAtIndexPath:indexPath];
UIImageView *imageInCell = (UIImageView*)[updateCell viewWithTag:1];
imageInCell.image = image;
});
}
});
}
return cell;
}
And, obviously, make sure you purge the cache if you receive memory warnings (in iOS 7, the cache doesn't always automatically purge itself under pressure like it used to do):
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
[self.imageCache removeAllObjects];
}
OTHER TIPS
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView
cellForItemAtIndexPath:(NSIndexPath *)indexPath
This is the method in which you should be loading the images.
In viewDidLoad
, I'd build the array of NSString
file paths to each image, then I'd use the collectionView:cellForItemAtIndexPath:
method to load the image from the specific file path for this particular cell.
In viewDidLoad
You could just load a list of available images. So remove the for loop: for(NSString *str in directoryContent) { ... }
loop there (EDIT: or make it a simple for
loop, just to populate an array with filenames for the files having data).
When you update a specific collectionviewcell in collectionView:cellForItemAtIndexPath:
, just load the image (only 1). The cell will now hold the image data instead of your view controller. So when the cell is released, so is the image data.