The modification of the source code isn't very hard. The colors are computed on the fly, so an asset can't be modified to change the color.
In line 226 of MatrixStrip.m change the 1 before the left bracket to a 0. In Line 228 Change the 0 to a 1. The column below the V in the code.
.... V
226: colorArray[16*i + 4*c + 0] = (cellState[i] == 0) ? 0.0 : g;
227: // Cells which are very bright are slightly whitened
228: colorArray[16*i + 4*c + 1] = ((g > 0.7) && (cellState[i] != 0)) ? (g - 0.6) : 0.0;
Make the same change to lines 253 and 255. You are putting the numbers in column column 34 in the inner loops in order. In the original code, reading down column 34 the numbers a 1, 0, 2, 3. This has to be done in both of the inner loops on the 4 lines I indicated. These numbers are the indices to the RGBA color.
I'm not sure if my explanation is adequate, so instead of expanding this to 1000 words, I'll include a screen shot of the diff with the relevant parts highlighted by Kaleidoscope. The original code is on the left.
I had to download the image to see the relevant details.