Yes, you can easily check they either via Gdx.input.isKeyPressed(Input.Keys.XXX)
or by implementing an InputProcessor
.
public class MyInputProcessor implements InputProcessor {
public boolean keyPressed;
@Override
public boolean keyDown(int keycode) {
if (keycode == Input.Keys.XXX) {
keyPressed = true;
}
return false;
}
@Override
public boolean keyUp(int keycode) {
if (keycode == Input.Keys.XXX) {
keyPressed = false;
}
return false;
}
}
And using it like this:
MyInputProcessor processor = new MyInputProcessor();
Gdx.input.setInputProcessor(processor);
...
if (processor.keyPressed) {
// do some stuff
}
You can read more about that here.