Adding in app purchases to an Open Feint powered game
-
21-03-2021 - |
سؤال
I am developing a game with cocos2d-iphone
and I am going to add in app purchases.
AFAIK my options are Open Feint X
and MKStoreKit
.
I still don't get what's the benefit of using Open Feint
over MKStoreKit
. Why would someone pick Open Feint
?
المحلول 2
I ended up adding some logic to MKStoreKit
.
You can get the code from my fork.
نصائح أخرى
Why would someone use any 3rd party library over Apple's?
I think the question is moot because OpenFeint added IAP as a service to their existing developers. Meaning developers who use OF primarily as a social platform. And anyone who likes to use an all-in-one solution, from FB, Twitter via Game Center right down to IAP. From what I understand MKStoreKit is just an IAP wrapper with no other features.